![]() Otherwise, take a peek(achu) at our Pokémon Let's Go TM list and all TM locations, Let's Go's starter locations and how to get Bulbasaur, Charmander and Squirtle, along with how to get Mew in Let's Go, and how to get Meltan in Let's Go and Go too.īeyond that we also explain how connect Pokémon Go to Let's Go on Nintendo Switch and transfer Pokémon, Catching, catch combos, and how to catch Pokémon, a quick collection of our best Pokémon Let's Go tips and tricks to get you off to a great start, and finally what we know about the Pokémon Pass app distribution event too.ĭown the centre of the route, near the daycare centre Head back to our main Pokémon Let's Go walkthrough and guide hub for all our pages in one place, including detailed, step-by-step help for tough spots like Cerulean Cave, and the Elite Four, plus tough dungeons like Silph Co., Seafoam Islands and Victory Road. How to get Meltan in Pokemon Go and how to transfer Pokemon to Let's Go The Day Care Center is also the place you'll find Mr Hyper, but he's not of any use to you until much later in the game. There's no breeding mechanic in Let's, Go, so you can just leave a Pokémon here to have it be levelled up for you as you walk around the world (the more steps you take the more it levels up, but it's pretty slow going) - and it costs $100 for each level that's been gained. It makes for a kind of one-way area down that middle section, but it's worth hanging around there for the rare Pokémon like Abra that can be found - note that Abra will teleport away if it sees you coming, so you need to approach it from behind if you want to catch one!Īt the bottom end of the route is the Day Care Center, a building where you can leave a single Pokémon to be looked after for a fee. The route itself is made up of a central area with several ledges with patches of grass between them, and open paths on either side. Although it sounds like they may be distracted by some nice refreshing Tea. The bottom gate should take you to Saffron City - but for now that path is blocked, with there being some kind of commotion at Saffron City that's causing the guards in all of the entrance gates to stop people from passing through. Route 5 is a relatively simple one, running from north to south from the southern edge of Cerulean City. Pokémon Let's Go: Route 5 and the Day Care Center Pokémon Let's Go: Route 5 and the Day Care Center.We've also opted to break out walkthrough pages down into sections, referring to each of your visits to a given location, seeing as you often backtrack or revisit various places in your quest to become Champion! Where applicable, we'll split our page into one section for each visit, and of course if there are any, clearly mark any spoilers, too!įor more like this, be it specific systems explainers or walkthrough pages on more locations, head back to our main Pokémon Let's Go walkthrough and guide hub. Heals the user by half the damage inflicted.Route 5 and the Day Care Center are the next stops, following on from Route 25 in your quest through Pokémon Let's Go's main story.īelow, we'll cover any and all of the obtainable Pokémon, item locations, trainers and their squads that you might encounter in the area, as well as walking you through any key steps of the story along the way. Has a 20% chance to burn, freeze, or paralyze the target.ĭeals damage and hits all adjacent opponents in double/triple battles.ĭeals damage and has a 20% chance of lowering the target's Special Defense by one stage. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.ĭeals damage and has a 10% chance of paralyzing the target.īadly poisons the target, inflicting more damage every turn. Uses the opponent's Attack stat instead of the user's in damage calculation. User digs underground, dodging all attacks, and hits next turn.ĭeals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.ĭeals damage and has a 30% chance of lowering the target's Defense by one stage. It has priority +4 so will activate before most other moves. Prevents any attacks targeted at the user from striking, for the duration of the turn. Reduces damage from special attacks by 50% for five turns. User sleeps for two turns, completely healing itself. ![]() Has a 30% chance to make the target flinch. Has a 10% chance to lower the target's Special Defense by one stage. Reduces damage from physical attacks by half. Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. Inflicts damage equal to the user's level. Lowers the target's accuracy by one stage. Raises the user's Special Attack and Special Defense by one stage each.ĭisables the target's last used move for 1-8 turns.įorces the target to use the previously selected move for 3 turns.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |